![]() ![]() ![]() The primary objective is buried by disjointed jumps from one character or country to the next – as it has been in Battlefield and Call of Duty as well. That is, Medal of Honor’s campaign wants to throw you into situations “ripped from the headlines” – and it’s devastating to whatever story Warfighter fails to tell. The bare-bones mission design of Warfighter is entirely in service of its mantra, not its players. Warfighter’s incredible attention to atmospheric environmental detail gives Battlefield 3 a run for its money, and establishes a sense of place where the level design can't. Great firefights are par for the course in Frostbite Engine-powered games, and Medal of Honor feels as good as it looks. Hey, at least the weapons feel terrific, with bullets biting through enemies at an almost uncomfortable level of efficiency. ![]() Choppers fly in to finish the job you couldn’t, airstrikes level buildings in your way, and an entire two-minute mission consists of taking a single shot you can’t miss. Suspects you chase on foot conveniently wait when you fall behind. Many doors don’t open until allies let you through. ![]() “Much of Medal of Honor is out of your hands, stripping you of the satisfaction that comes with making a difference or any impact on the world in a meaningful way. ![]()
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